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Admob unity sdk
Admob unity sdk













admob unity sdk

If your app is already published then you can go to your Admob account and enter your App store URL. This is because the App needs to be verified by Google after published in an App store. If you build your app the ads won’t show on your device. You can also useīannerView.Hide() and bannerView.Show() to hide and reshow the ads when required. Your Banner ad should be visible in the Unity editor. using UnityEngine īannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Top) ĪdRequest request = new AdRequest.Builder().Build() You need to create an object of type Banner view and then load the ad. To display the banner ad that you created. MobileAds.Initialize(initStatus => ) //You can handle the initialization here Public class Ad_initialize: MonoBehaviour Add the below code to your first scene in the game. You need to initialize Google Ads when your game begins. If you are planning to publish to IOS then enter your IOS app Id also. Initializing and testing Admob in UnityĮnter your Android App Id in the inspector. You will need both of these in your Unity code. One is your App id and the other one is your Ad unit Id.Ĭlick on Ad unit on the left pane and you should see your Ad unit id.Ĭlick on App settings on the left pane to get our App Id. You will see a window where you need to fill in your App detailsĪfter create your App on the Admob website you need to create an Ad unit that will be displayed in your game.įor this tutorial, we will create a banner Ad.Ĭlick on Add Ad Unit and select Banner form the add type. Go to Google Admob website and sign in with your Google account.Ĭlick on the Apps option on the left pane and select Add App.















Admob unity sdk