

Instead, it just outputs a 120Hz signal and uses that to achieve 40 fps in the Quality and Ray Tracing modes (usually unsuccessfully). This limits the resolution, but the game doesn’t actually reach 120 fps. Outside of the quality modes, Forspoken also includes a 120Hz mode, but it’s a bit deceptive. This is by far the weakest mode, not only because of the aggressive upscaling, but also because of the minimal visual impact of ray tracing in Forspoken (more on that in the next section). In particular, the Ray Tracing mode has some significant artifacts as it tries to reconstruct a 4K image. These resolution differences can have a big impact on the look of the game, too. It hovers between 4K and 1440p, with Performance mode going closer to 1440p and Quality mode closer to 4K. When it comes to magic, Hogwarts Legacy could learn a spell from Forspokenįor resolution, the game uses dynamic resolution to attempt to keep the frame rate consistent. Newegg’s AI PC Builder is a dumpster fire that I can’t look away from Humanity is the best PS5 (and PSVR2) game I’ve played so far
